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Question by cacysunlee · Feb 24, 2011 at 10:17 AM · arrayrandomremoveitem

how to delet used array item

is it possible to delete a random used array item ? i can't catch the used random item with RemoveAt

my JavaScript :

var card01 : GameObject; var card02 : GameObject; var card03 : GameObject; var card04 : GameObject;

var empty01 : GameObject; var empty02 : GameObject; var empty03 : GameObject; var empty04 : GameObject;

function newField() {

             var ArrayRandomPlace = new Array();

                     ArrayRandomPlace.Add(empty01);
                     ArrayRandomPlace.Add(empty02);  
                     ArrayRandomPlace.Add(empty03);
                     ArrayRandomPlace.Add(empty04);


                     var newCard01 : GameObject = Instantiate(card01, ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform.position, transform.rotation); yield WaitForSeconds(0.1);
                     newCard01.transform.parent = ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform; // delete here this random item from array ArrayRandomPlace
                     var newCard02 : GameObject = Instantiate(card02, ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform.position, transform.rotation); yield WaitForSeconds(0.1);
                     newCard02.transform.parent = ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform; // delete here this random item from array ArrayRandomPlace
                     var newCard03 : GameObject = Instantiate(card03, ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform.position, transform.rotation); yield WaitForSeconds(0.1);
                     newCard03.transform.parent = ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform; // delete here this random item from array ArrayRandomPlace
                     var newCard04 : GameObject = Instantiate(card04, ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform.position, transform.rotation); yield WaitForSeconds(0.1);
                     newCard04.transform.parent = ArrayRandomPlace[Random.Range(0,ArrayRandomPlace.length)].transform;

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Answer by Grcan SERBEST · Feb 25, 2011 at 12:08 AM

Hello cacysunlee,

Firstly you can use for Array for your gameObjects and you can connect your gameObjects to this array. After that you can get your Array Length and you can find a random object with random range and you can destroy it.

Example ;

var cards : GameObject[];
function Update () {
   if(Input.GetMouseButtonDown(0)){
    var value = Random.Range(0, cards.length);
    Destroy(cards[value].gameObject);
   }
}

Regards

Grcan

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avatar image cacysunlee · Feb 25, 2011 at 07:08 AM 0
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good idea, i try this, but unity report : "Destroying assets is not permitted to avoid data loss."

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Answer by toddisarockstar · Feb 27, 2015 at 02:58 AM

     Destroy(cards[value]);

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