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How to Control shaders?
Hi, I have an issue and a question at one time.
I spotted , that when scene reloading in unity editor due debugging, shaders goes crazy.
Example: Before:
After:
So, why it's happening ( in builded game it's not happening), and how to switch this contrast manualy? coz I like it!
Answer by Namey5 · Apr 11, 2017 at 05:58 AM
This is the difference ambient lighting makes. When the scene loads, by default it scraps any ambient/GI calculations in the Editor and regenerates them. To achieve the effect of the bottom screen, simply go to the Lighting window and set your ambient intensity to 0.
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