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               Miszla · Nov 28, 2018 at 09:46 AM · 
                terrainpolycountoptimazation  
              
 
              How to lower terrain polycount?
I've added a terrain to my scene in order to easily add grass and trees to an environment. I haven't modified it, it's just a flat space with a texture. Although, it has over 20k tris, when it is possible to have only 2! I've tried to increase pixel error, but it doesn't change anything. How can I lower amount of triangles?
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