Export from Blender to Unity
Hello everyone!
I have a problem with animation (export from Blender). The scene include 30-40 objects with component "Animator".
I have 30-40 animations for everyone object. My task — to start all animations at once.
if i am playing animations in the blender -- it's okey. But when i exported it to unity, the animations dont look like in the blender (The first car have some speed, second car have another speed etc.) All of them have "speed animation = 1", but animation in the scene != animation in the blender.
Whats wrong with Unity or Blender?
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