Question by
AmazingDeveloper2 · Mar 31, 2017 at 06:49 AM ·
animationunity 5blender
Model moves in the global coordinates
I've made a model of human and animation of the legs and hands rotation in blender. Then I imported it to unity3d. When I launch the simulation, then at the first moment it rotates on the 180 degrees and slowly moves in the global coordinates. But it must stay on the same position and only rotate it's hands and legs. How can I prevent movement?
Model: https://drive.google.com/open?id=0B6XqIlzHy8Q9REtSWGs0T2xhbTA
5666.jpg
(89.9 kB)
Comment
Do you have any scripts attached to anything? Or just the animated 3d model?