- Home /
Loading prefabs with script references from assetbundle
Hi guys !
My problem is here: I'd like to load prefabs from my assetbundle in order to instantiate them in my scene. But when I try to load my prefab, it seems that the script reference in still here but it dosn't find the script ITSELF.
Here's what I get when I drag my prefab manually in my scene (look at the pb.png)

And here's what I get when I load my prefab from my assetbundle (look at the pb2.png) 
It seems that the reference is still here, but the C# logo is not there anymore. Obviously, when I try to run the game, I get "The referenced script on this Behaviour is missing" error.
Maybe my assetbundle build was built in a wrong way... but I know that assetbundles cannot contain scripts. So I don't know how to do since I want to load prefabs that contains scripts.
Thank you in advance for your help !
I'm having the same problem... Using Unity 5.3.04f and it happens when a scene contains objects with scripts on them or prefabs with scripts on them. It's intermittent however, some scripts get lost and other ones don't... Not sure why
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                