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Question by WillC21 · Feb 28, 2018 at 02:19 PM · scripting problemprogrammingtimer

Timer reset on object pickup script?

I currently have a script that makes a timer count down as the player plays through the game, but I want them to be able to pick up medicine and reset the timer?

Any help? This is what I have attached to my HUD.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class CountdownTimer : MonoBehaviour
 {
     public string levelToLoad;
     private float timer = 60f;
     private Text timerSeconds;
     public GameObject objToDestroy;
 
     // Use this for initialization
     void Start()
     {
 
         timerSeconds = GetComponent<Text>();
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         timer -= Time.deltaTime;
         timerSeconds.text = timer.ToString("f1");
         if (timer <= 0)
         {
             SceneManager.LoadScene(levelToLoad);
         }
 
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == ("Player"))
         {
             Destroy(objToDestroy);
             timer = Time.timeSinceLevelLoad;
         }
     }
 }
 
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Answer by Cuttlas-U · Mar 01, 2018 at 09:33 AM

hey; create another float variable and in the "Start" function make its value to your timer like this :

      private float StartTimer = 60f;
   
      void Start()
      {
  
 StartTimer  = timer;
   
  
      }

 

this way u have a variable that u can reset your timer any time u want like this :

      void OnTriggerEnter(Collider other)
      {
          if (other.gameObject.tag == ("Player"))
          {
              Destroy(objToDestroy);
              timer = StartTimer;
          }
      }

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