local client won't appear and wont move independently
I am working on a multiplayer game and am following the multiplayer networking tutorials. When I host a game and have a local client join from a build It is not working properly. I can not see either player and there is only one player object appearing in the hierarchy. I am using unity's built in FPS controller and both clients can walk around independently but only the host's camera can look around, when it does the local player's camera moves in the same way. I have a network identity and transform component on my player. I tried adding a network transform child to the player and adding the camera but that did not work. I'd appreciate any help, thanks.
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