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Question by BrandStone · Sep 27, 2015 at 02:43 PM · camerarotationuieulerangles

UI compass pointing to a 3D object

I have an arrow image sprite pointing up by default in the middle of the screen and I want it to rotate according to a target in 3D space in relation to the main camera.

My script is giving unexpected results:

 using UnityEngine;
 using System.Collections;
 
 public class HudCompass : MonoBehaviour
 {
     public GameObject uiArrow;
     private Camera _camera;
     public Vector3 targetPosition;
 
     void Start()
     {
         this._camera = Camera.main;
     }
 
     void Update()
     {
         
             Vector3 heading = transform.InverseTransformDirection(this._camera.transform.position - this.targetPosition);
             float angle = Vector3.Angle(heading, this._camera.transform.forward);
             uiArrow.transform.eulerAngles = new Vector3(0, 0, angle);
     }
 }
 

Could anybody point me in the right direction please? (pun intended)

Update: got it to work almost right

 void Update()
 {
     Vector3 targetDir = targetPosition - this._camera.transform.position;
     float angle = Vector3.Angle(targetDir, this._camera.transform.forward);

     // Get normalized direction
     float whichWay = Vector3.Cross(this._camera.transform.forward, targetDir).y;

     if(whichWay > 0)
     {
         angle = -angle;
     }

     uiArrow.transform.eulerAngles = new Vector3(0, 0, angle);
 }

The only problem is that the rotation "jumps" around where the angle is reversed. Does anyone have an idea why or a better solution?

Thanks

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avatar image Inok · Sep 29, 2015 at 09:04 PM 1
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Try:

  var target_pos_local = this._camera.transform.InverseTransformPoint(targetPosition);
   var angle_target_h = $$anonymous$$athf.Atan2(target_pos_local.x, target_pos_local.z) * $$anonymous$$athf.Rad2Deg;
   uiArrow.transform.eulerAngles = new Vector3(0, 0, angle_target_h);

Not sure that this will help, this is just another way to get horizontal angle with correct sign ins$$anonymous$$d of using cross and angle inverse.

avatar image BrandStone Inok · Sep 30, 2015 at 08:12 AM 0
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This works way better than angle and cross indeed, very smooth. I only had to reverse the angle:

 uiArrow.transform.eulerAngles = new Vector3(0, 0, -angle_target_h);

Thank you very much!

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