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Question by plumel · Mar 18, 2016 at 11:22 AM · leaderboardreadwrite datatextfile

Reading from file for leaderboard

Hi

So far, I've got a script that allows a user to enter their name, its then stored with their score in an array, then this is stored in a text file.

So far, the text file has the layout: PlayerName Score

I was wondering how I would go about reading from the file to make a leaderboard from it, and also how to make it so that I can save more than 1 score in the file?

Many thanks, Plumel

using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine.UI; using UnityEngine.EventSystems;

public class GUI_Button : MonoBehaviour {

 public PlayerMovement GUIScript;
 public RandomSpawn GUIScript1;
 private int count = RandomSpawn.count;
 public string PlayerName = "Enter name";
 public string fileName = "leaderboard.txt";
 public string FinalName = "";
 public string count1 = "";

 void OnGUI ()
 {
     if (PlayerMovement.livess <= 0) 
     {
         GUI.Button (new Rect (400, 200, 300, 200), "Score:" + (count+10));
         PlayerName = GUI.TextField (new Rect (400, 400, 300, 100), PlayerName);
         CountToString ();
         if (GUI.Button (new Rect (400, 500, 200, 100), "Save Score"))
             FinalName = PlayerName;
             StoreInArray ();
     }
 }
 void CountToString ()
 {
     count1 = count.ToString();
 }
 void StoreInArray ()
 {
     string[] PlayerAndScore = {FinalName, count1};
     System.IO.File.WriteAllLines(@"C:\Users\Plum\Desktop\Pixel Ninjav3.3\Assets\leaderboard.txt", PlayerAndScore);
 }

}

I was thinking after the i could write System.IO.File.AppendAllText(@"C:\Users\Plum\Desktop\Pixel Ninjav3.3\Assets\leaderboard.txt", newline);

and the string for new line is: public string newline = "\n";

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