Question by 
               janus1001 · Nov 06, 2016 at 12:46 AM · 
                networkingpositionrpc  
              
 
              UNET Set player prefab position with a ClientRpc
Hi, What I want to do is setting a player prefab position to a position of a Vector3. My code so far:
 public void NextRound()
     {
         RpcNextRound(someVector3);
     }
     [ClientRpc]
     public void RpcNextRound(Vector3 position)
     {
         player.transform.position = position;
     }
 
               Where 'player' is a public, static GameObject, different for each client. I am getting NullReferenceException, probably it won't allow this way of referrencing the player object. Any idea how could I set player objects position? I have no idea how to reference a player object, but it is quite possible I did something wrong in code.
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