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Question by BrokawBound · Nov 10, 2018 at 04:26 PM · performance optimizationasync

Because this call is not awaited, execution of the current method continues

Is there any way to turn this warning off? It seems like such a silly warning and floods the console for each instance where I want the execution of the current method to continue.

Or am I approaching this wrong?

I want to call some functions and then continue executing the current method. In other words, there are some expensive, non-critical, actions I just want to begin processing, but they will not complete in time for the next frame unless I hold up the frame. If I hold up frames, interaction with the game suffers.

So I have I have async functions ready for these tasks. (IE: finding paths, room fill, etc) Example below. When I call these functions, they begin doing work, but they do not hold up the update function. Why am I being warned about this constantly? It seems perfectly logical to me.

 public async Task FindPath_async(Tile destination)
  {
         path = new KeyValuePair<string, Path_AStar>("Searching", null);
         path = new KeyValuePair<string, Path_AStar>("Ready", await Task.Run(() => FindPath(destination)));
 }

 Update(){
 if(path.Key == "Available")
 FindPath_async(destination); // <--- This is where I get the warning
 
 if(path.Key == "Ready")
 FOLLOW PATH
 
 }


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