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Does each LOD level need it's own Collider?
Or can the top level GameObject simply have a collider that will be used for every LOD level? I'm a bit unclear exactly how LODs work.
Answer by jchester07 · Nov 28, 2017 at 07:31 AM
You just need a single collider to the parent gameobject. LOD - Level of detail. Sets gameobjects quality based on its distance from the view. Colliders doesn't necessarily change for every LOD set since basically, LOD is for visuals as far as i know. The function of your gameobject should remain even if it's far from the view or not in view.
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