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Question by kulios · Sep 28, 2015 at 06:41 AM · objectrandomtimerangesecond

Hello, Need help with a problem

Hey, im making a 2D game which player has to dodge objects that fall from sky in it. now what i want is an object that gets spawned randomly between two points of time, stay in the game for a period of time then gets destroyed... for instance:

game starts -> unity chooses a number between 1-10 -> number is 7 -> unity spawns my objects after waiting for 7 seconds ->object is in the game for 2seconds then objects gets destroyed-> after object was destroyed unity again chooses a number between 1-10 -> this time its 6 -> unity spawns my object -> etc.

Thank you, sry for bad English.

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Answer by getyour411 · Sep 28, 2015 at 07:26 AM

Random.Range()

Destroy()

See may posts on 'Unity counter', 'Time delay', 'How to wait a few seconds', etc.

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