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Question by mjwall · Mar 26, 2018 at 03:25 PM · cameralayersnoobtabs

Creating a 2D tabbed game system for a clicker

Sorry if this is a poor question with an easy answer but i'm a novice and searching hasn't really turned up any answers.

How would I go about creating a game that uses tabs to display various different windows while at the same time still having the objects and scripts active in any currently inactive windows. It seems like using scenes would make this difficult.

For example i'm creating a clicker game that uses 3 tabs currently and each of these tabs contain different visuals, buttons, gameobjects etc eg one for mining ore, one for chopping wood and one with a map to click onto different areas.

The surrounding window containing the tabs is always the same (using the GUI system) but I want to be able to switch between tabs with a click whilst still running any autoclicking etc that's happening in other tabs.

My solutions so far are the following:

1. Use layers to hide inactive game objects

2. Have each "tab" at a seperate 'section' in the scene and upon clicking its relevant tab, moving the camera to that section.

Any advice on what I should do?

Thanks

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