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Question by najjar777 · Jan 25, 2019 at 08:11 PM · vector3transform.positionif-statements

Transform.Position when Play changes

I am facing an issue as follow:

The circle is located circle location before play the game.

when press play it goes to another place as shown here after press play

alt text

here is the code I am using, I am pretty sure its a if statement issue:

     public class circularmouse : MonoBehaviour {
     [SerializeField] float timeCounter = 0;
     [SerializeField]bool Direction = false;
     [SerializeField] float angularSpeed = 0f;
 
     public Vector3 startPosition;
 
     private void Start()
     {
         startPosition = transform.position;
     }
 
 
 
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.LeftArrow))
         {
             angularSpeed = 4f;
             Direction = true;
         }
         if (Input.GetKeyDown(KeyCode.RightArrow))
         {
             Direction = false;
             angularSpeed = 4f;
         }
         if (Direction) //if direction is true
         {
             timeCounter += Time.deltaTime * angularSpeed;
             float x = Mathf.Cos(timeCounter);
             float y = Mathf.Sin(timeCounter);
             transform.position = new Vector3(x, y, 0);
         }
         else
         {
             timeCounter -= Time.deltaTime * angularSpeed;
             float x = Mathf.Cos(timeCounter);
             float y = Mathf.Sin(timeCounter);
             transform.position = new Vector3(x, y, 0);
         }
         
 
     }
 }

After playing

8aljf.png (192.2 kB)
hbt3g.png (202.5 kB)
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Answer by SlowCircuit · Jan 25, 2019 at 09:58 PM

Direction is false by default. The way you have it set up, if Direction is false, it does this: ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

 timeCounter -= Time.deltaTime * angularSpeed;
 float x = Mathf.Cos(timeCounter);
 float y = Mathf.Sin(timeCounter);
 transform.position = new Vector3(x, y, 0);

angularSpeed defaults to 0. The Cosign of 0 is 1, The Sin of 0 is 0. Thus, it sets your new position at 1, 0.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

You need to check if angularSpeed is above 0 before continuing past the input checks. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Try adding if (angularSpeed <= 0) return; before the movement code.

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avatar image najjar777 · Jan 26, 2019 at 09:52 AM 0
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Thank you for your prompt reply.

What I need to know is that, I set the position for the (circle) object to be the same the original place when starting the game, as below:

      public Vector3 startPosition;
  
      private void Start()
      {
          startPosition = transform.position;
       }

and that didnt happen

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