Question by 
               Shadowblitz16 · Jan 21, 2020 at 08:44 PM · 
                scriptableobjectfontfontsconverting  
              
 
              Implicit casting scriptable object to font in unity editor
Hi I am wanting to create a custom font type specifically a monospaced bitmap font and beable to pass it to the unity editor as a font.
https://gist.github.com/Shadowblitz16/6ca4deebe8ca216e2411b1c03f6a3436
however there are two main problems...
- unity seals it's font type making inheriting font impossible 
- unity editor doesn't allow implicit casts to be passed as font type 
 
I was wondering if there is some sort of converter I can implement for my custom font type that allows it to be pass as a font resource.
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                