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Unity3d android 2d sprites placement
Please take a look at this picture
It's a final look of the game exported from photoshop
I marked the ui sprites with red marker and the gameplay sprites with blue marker
My question is how should i correctly use these sprites in unity3d 2d game development.
This is the ways i can think of:
Use the red sprites in a canvas as
Image
component inside a layout group (vertical or horizontal, so i can place them in in the corner and it will work with every resolution)Use blue sprites outside of a canvas and obviously via a
Sprite Renderer
componentUse blue sprites in canvas via
Sprite Renderer
component and set the canvas render mode toScreen Space - Camera
Use blue sprites in canvas via
Image
component
These ways all might be wrong but these are all i can think of right now.
I'm open to all of your suggestions.
My unity version is 2017.2.0f and i want the game to work with every resolution.