- Home /
Adding commands to buttons?
I'm trying to add commands to the buttons of my game. I want that when the button is clicked to open a new scene, I'm trying to do this much longer I can not, already tried here in the community but also found nothing to help me. I am using this script:
/ * Example level loader * /
// JavaScript
OnGUI function () {
// Make the background box
GUI.Box (Rect (10,10,100,90), "Loader Menu");
// Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
if (GUI.Button (Rect (20,40,80,20), "Level 1")) {
Application.LoadLevel (1);
}
// Make the second button.
if (GUI.Button (Rect (20,70,80,20), "Level 2")) {
Application.LoadLevel (2);
}
GUI.EndGroup ();
}
I do not know if there's anything wrong with it, I know I have to write the command in more if I tried several ways and nothing happens when testo in the game, ie the scene does not open. I tried also to use those scripts that are in the tutorials of unity http://unity3d.com/support/documentation/ScriptReference/GUI.Button.html more when I try to use these scripts to read and unity does not say to a semicolon at the end please explain me also how close these right script to work. thank you
Aside from the issues in your script... make sure your other scenes are added in the build settings.
Answer by syclamoth · Jun 10, 2012 at 03:18 PM
There are several things wrong with this script, starting here:
OnGUI function () {
This should be
function OnGUI () {
You have them the wrong way round.
Secondly, you have an orphaned 'GUI.EndGroup()' call- delete it.
As for the Unity Script reference- I find it is very complete, and very very helpful. I recommend reading it more carefully.