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Light going through wall
Hi I have a problem with light. When i set point light in 3d room than other rooms which have no light places in it are affected by this light.
How can i give limit to light on single geometry plane. I know about shadow type, light range and light masking .but in my case its not working well.
Do you have another solution than give me that way Thanks
You can use layers :
Add every object in a room into a specific layer (I will call it RoomLayer)
When adding a light, in the Culling mask, click on "Nothing", then "RoomLayer".
With this method, the light will affect only the objects in the specific layer (here, only the objects in the room)
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