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Question by mkobaner · Sep 24, 2015 at 09:23 AM · scriptingbasics

float and int on player prefs

Hello ı aim to save the highscore to player prefs when the score is higher than current highscore here is my codeand the errors i get. Thanks in advance

Assets/Scripts/Score.cs(43,45): error CS1502: The best overloaded method match for UnityEngine.PlayerPrefs.SetInt(string, int)' has some invalid arguments Assets/Scripts/Score.cs(43,45): error CS1503: Argument #2' cannot convert float' expression to type int'

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class Score : MonoBehaviour
 {
     public Text scoreText;
     public Text endGame;
     public Text saniye;
     public float myTimer = 0.0f;
     public float life;
 
 
     public Text highScoreText;
     public float highScore = 0;
     string highScoreKey = "HighScore";
 
     void Start()
     {
         scoreText = GetComponent<Text>();
         endGame.text = "";
         saniye.text = "";
         highScore = PlayerPrefs.GetInt(highScoreKey,0);
     }
     
     void Update()
     {
 
         life = healthBar.cur_health;
         if (life > 0) {
             myTimer += Time.deltaTime;
             Debug.Log("life < 0");
             scoreText.text = Mathf.Round(myTimer).ToString();
             }
         if (life < 0) {
 
             Debug.Log("life < 0");
             endGame.text = Mathf.Round(myTimer).ToString();
             scoreText.text = "";
             saniye.text ="Secs Alive";
 
             if(myTimer>highScore){
                 PlayerPrefs.SetInt(highScoreKey, myTimer);
                 PlayerPrefs.Save();
             }
 
 
     }}
 }
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Answer by mujpir · Sep 24, 2015 at 10:19 AM

You are setting int to float . You have to convert float to int.

 PlayerPrefs.SetInt(highScoreKey, (int) myTimer);

Also , Why not using PlayerPrefs.SetFloat to save a float value like time? This way you don't need to cast your type:

     PlayerPrefs.SetFloat(highScoreKey, myTimer);
   
    var timer = PlayerPrefs.GetFloat(highScoreKey);



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avatar image mkobaner · Sep 24, 2015 at 11:55 AM 0
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Hello mujpir,

"PlayerPrefs.SetInt(highScore$$anonymous$$ey, (int) myTimer);" this worked well thanks alot.

avatar image Bunny83 mkobaner · Sep 24, 2015 at 12:42 PM 0
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Of course it "works" with a cast, but you should keep in $$anonymous$$d that when casting a float to an int you loose precision. For example a value of "5.78" would become simply "5" as an int can only hold integer numbers (whole numbers). So it would be better to use "PlayerPrefs.SetFloat" like mujpir said.

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