Question by 
               Wrinsp · Jun 22, 2020 at 03:02 PM · 
                camerashadershaderspost processing  
              
 
              Post process layer doesnt scale to the camera size
Im trying to use basic bloom shader with post processing. Ive added Post Process Volume and Layer but looks like this layer doesnt scale to the camera size - because of that objects duplicates self in the corner. Is there any way to change size of post process layer or force it to scale?
 
                 
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              Answer by Wrinsp · Jun 25, 2020 at 09:30 AM
In PipelineAsset change renderer type from "Custom" to "Forward Renderer"
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