How would you rotate smoothly?
How can I rotate smoothly to a random.range angle from the current?
 using UnityEngine;
 using System.Collections;
 
 public class RotateArms : MonoBehaviour {
 
     public Vector3 rotation;
     
     public float Points;
 
     // Use this for initialization
     void Start () {
         InvokeRepeating ("rotaFunction", 1, 1);
     }
     
     // Update is called once per frame
     void Update () {
         if (Points <= 45){
             Points = (int)(Time.timeSinceLevelLoad);
         }
 
         transform.Rotate(rotation * (Time.deltaTime));
     }
     
     void rotaFunction(){
         rotation = new Vector3 (0, Random.Range (-90 + ((Points*2) *-1),    90 + (Points*2)), 0);
     }
 }
 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                