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How to import without the offset changing for the 3D moddel? (stoped working in unity 5)
Hi, I have just switched to Unity 5 from 4. When i import the attached 3d model the origo of the model get changed to the models mesh center. In Unity 4 it works and the imported object ends up exactly as intended. In blender 2.67 it also works and is imported correctly. This seams like some feature to make importing easier since the model always get centered. However I want to attach the fixed part to a moving part at the exact center of the bottom hole it will not be as perfect as it will be if I have the origo there.
So how to import without the offset changing?
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