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Crash with 'Standard MaskyMix Scatter (Specular, Surface)' shader
Hello,
I’m making a game on my Mac where I use the “Standard MaskyMix Scatter (Specular, Surface)” shader, and it works great!
But when my friend tried to test play it on his Windows laptop (i7-2620M/2.7GHz/Intel HD3000 graphics), the game crashed whenever he tried to load a scene that uses the shader!
Why does it not work? (Is it the HD3000?) How can it be fixed?
Thanks!
Comment
From my experience, it probably is the Intel card. Not knowing the shader or its requirements however, I cannot say for sure.