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Question by
adrian-taylor09 · May 21, 2018 at 01:36 AM ·
renderingloadingnormals
How to fix normal map artifacts?
Hi there,
I seem to have some normal map artifacts, that I guess are being caused by compression settings.
I am using the new Light Weight Render Pipeline, available in 2018.1. Normal maps are causing a weird 'patchy look'. Here is a side by side showing Unity (on the left) and Substance Painter (where the normals were baked) on the right:
Texture compression settings are from the new template for LWRP:
bad-normals.jpg
(113.2 kB)
lwrp-normal-map.jpg
(66.9 kB)
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