Question by 
               unity_21292651 · Nov 19, 2018 at 07:10 PM · 
                velocityspeedbackgroundaccelerationscrolling  
              
 
              Acceleration problem with infinite scrolling background
Hi guys.
I'm trying to make my infinite scrolling background to go a bit faster every second, which should work with this code (I use it for the same thing with gravity with different object). The problem is:
Acceleration... It goes incredibly slow at the beginning and incredibly fast after some (little) time no matter what values I use (100f). So there must be something wrong .. I need it to accelerate slowly, not like a jaguar.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NewBehaviourScript : MonoBehaviour
 {
 
     Material material;
     Vector2 offset;
 
     public int xVelocity, yVelocity;
 
     private void Awake()
     {
         material = GetComponent<Renderer>().material;
     }
 
     // Use this for initialization
     void Start()
     {
 
         offset = new Vector2(xVelocity, yVelocity);
     }
 
     // Update is called once per frame
     void Update()
     {
      material.mainTextureOffset += offset * Time.timeSinceLevelLoad / 100f; 
     }
 }
 
I've been hitting my head against the wall for this for over three hours and can't figure it out.. pls help.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                