Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lonelycamper · Jan 21, 2018 at 12:19 AM · unity 5networking

properly removing a object out of the scene and syncing it with all clients and properly syncing movement

I'm having trouble syncing my enemy ai object with my clients. The host can see everything properly but my client starts to see the enemy like flashing then when everything syncs it goes to normal but when I kill the ai on the client it doesn't sync to the host or vice versa.

Enemy health script:

 public class EnemyHealth : NetworkBehaviour {
 
     [SyncVar]
     private bool _isDead = false;
     [SerializeField]
     private float enemyHealth;
     [SerializeField]
     private GameObject enemyGFX;
     [SerializeField]
     private GameObject ragDoll;
     [SerializeField]
     private GameObject bloodSplatter;
     public bool isDead
 
     {
 
         get { return _isDead; }
         protected set { _isDead = value; }
     }
 
 
 
     public void takeDamage(int __amount) {
 
         if (isDead)
             return;
         enemyHealth -= __amount;
         if (enemyHealth <= 0) {
 
 
 
             die();
 
         }
 
     }
 
 
 
 
     public void die()
     {
 
         GameObject rg = (GameObject)Instantiate(ragDoll, transform.position, Quaternion.identity);
         GameObject bS = (GameObject)Instantiate(bloodSplatter, transform.position, Quaternion.identity);
 
         enemyGFX.SetActive(false);
         isDead = true;
         //CmdOnDie();



My movement script on my ai

                 if (__distance <= lookRadius)
                 {
 
                     //CmdOnMove();
                      agent.SetDestination(target.position);
                     Anim.SetBool("foundPlayer", true);
                     agent.isStopped = false;
 
                 }
 
 
                 if (__distance >= lookRadius)
                     Anim.SetBool("foundPlayer", false);
 
 
                 if (__distance <= agent.stoppingDistance + shootdistance)
                 {
 
                    // CmdOnStop();
                     agent.isStopped = true;
                     Anim.SetBool("foundPlayer", false);
 
 
 
                     if (Anim.GetCurrentAnimatorStateInfo(0).IsName("idle_aiming"))
                     {
                         onShoot();
                     }
 
 
 
 
 
 
 
 
                 }
 
             }
         
     }

alt text

My inspector settings just in case you need them

capture.png (71.6 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lonelycamper · Jan 21, 2018 at 01:26 AM 0
Share

Better word ins$$anonymous$$d of flashing would be flickering

avatar image lonelycamper · Jan 21, 2018 at 05:34 PM 0
Share

Anyone at all? bumpp

avatar image lonelycamper lonelycamper · Jan 21, 2018 at 09:51 PM 0
Share

come on please ;(

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

180 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UNet: NetworkManager is not automatically spawning the player prefab when a client connects (though it does spawn the host-player) 0 Answers

UNET RPG variable sync help 1 Answer

Question regarding unity mobile multiplayer game 0 Answers

Remote database for leaderboard 2 Answers

Death handling peculiarly 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges