Firebase CheckDependencies Error for Andorid (VR)
Hi all,. I am currently trying to connect my Unity project to Firebase. This is the code I am using:
 void Awake()
     {
         //Check that all of the necessary dependencies for Firebase are present on the system
         FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
         {
             dependencyStatus = task.Result;
             if (dependencyStatus == DependencyStatus.Available)
             {
                 //If they are avalible Initialize Firebase
                 warningLoginText.text = "Firebase is ready for use!";
                 Debug.LogError("Firebase dependencies are available");
                 InitializeFirebase();
             }
             else
             {
                 Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
                 warningLoginText.text = "Could not resolve all Firebase dependencies";
             }
         });
     }
 
               In the Unity editor everything works perfectly and my log gives me the output "Firebase dependencies are available". However as soon as I switch to my Android device (Ouclus Quest) the code switches to " "Could not resolve all Firebase dependencies" meaning that the dependencies cannot be resolved. I did try to find a solution for quite a long time. One hint was to use the function "ContinueWithOnMainThread" instead of the "ContinueWith" function currently in the code. However this did not change the outcome.
I would really appreciate any help in any direction. Thank you!
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