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Question by mostafanastary · Dec 01, 2019 at 11:11 AM · assetbundletexture2dbundle

How to load asset in bundles whitch i do not know it's name?

Hi, i create asset for my assetbundle by true code by named it like : myassetbundle .

myassetbundle has a texture2d file in it with name linke: dsfvj21dsf45151FDsv.jpg ,

so , i want to instantiate it without name , directly . is it possible ? how?

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Answer by mostafanastary · Dec 02, 2019 at 08:22 AM

Ok, so I use :

     Debug.Log(myLoadedAssetBundle.LoadAsset(myLoadedAssetBundle.GetAllAssetNames()[0]));

to get first asset in my assetbundle.

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