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Question by EthanMango · Aug 05, 2018 at 10:19 PM · 2dcollider2dcursorcollision2d

Can't detect cursor collision when moving too fast (2D)

I'm trying to check when my cursor passes through a collider, but if i move my mouse too fast, it will skip the collider entirely and not register as a collision. (2D game) Anyone know what I could do? I only want to check a collision at a specific point (where the cursor is) to the rest of the gameobjects.

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Answer by lennart862 · Aug 06, 2018 at 05:59 AM

Interpolate between mouse position updates and then raycast in the intervals you need

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