Double Trouble: Slider Mesh appearance and Bone Physics
Which one is the best way to control the mesh appearance in a Slider (for example, breast appearance in relation to the size): A) Have a 100 frames animation controlling the shape of the referred (typo?) mesh segment, and use a variable to control which frame signifies the desired shape OR B) have an expansion/deformation equation working on a few bones, which will in turn shape the mesh depending on a base number (-infinite to +infinite)?
On the second question: For the case A, would a physics script (JiggleBone, for example) work normally, or the reaction movement would have to be animated on secondary bone. As for case b, what would be the best way to apply a physics script to the bone group (make the bone group move as if one single bone instead of each of them doing it's own thing)?
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