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Making transform child rotation global
I have a transform that is child of an object. I am using transform.RotateAround. How do I remove rotation relative to parent?
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Answer by hexagonius · Sep 19, 2015 at 09:05 PM
you could unchild and keep the object at a distance via code. if the parent then rotates, the former child won't. update the vector whenever the former child performed arotate around.
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