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Project won't run after commiting to SVN
We're having a weird issue with Unity and SVN. We want to use SVN for our source control and have read through this document:
http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html
But whatever project we initially push to the repo, wont run properly after building. For example we're working on an Android game at the moment, but the game after being build form the SVN copy just crashes on launch.
If you enable logging, do you get any helpful information?
Does the project look okay if you open it in the editor before building? Or are many asset references and inspector values corrupted in some way?
Did you exclude the files you don't need? What OS(es) are you using?
I had some "fun" running Unity in OSX and Windows 8.1 in the same project file at the same time in Parallels (don't do that >.>)
Are you also using the same versions of Unity (and which version(s)?