- Home /
Animation Layer Weight Issue
I have two animation layers, one for my body and one for my arms.
I want to deactivate the one on my arms and then rotate them manually when a button is pressed.
However, when I set the layer weight to 0 it still stops me from moving the objects as they are still technically being animated.
Does anyone know a solution to this?
Answer by Hirnwirbel · Nov 22, 2018 at 10:07 AM
You can use LateUpdate() instead of Update() for already animated objects. That way, your script can make changes after the Animator has done its thing.
Your answer
![](https://koobas.hobune.stream/wayback/20220612182542im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Display additional animation on top of other animations 0 Answers
How to nest Animation file in an Animation Controller? 1 Answer
Issue with overriding animation layers 2 Answers
Changing Animation Controller at runtime? 0 Answers
How to mix animations : character running and reloading at the same time ? 0 Answers