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Question by eses · Aug 23, 2015 at 02:31 PM · iosbuild-errorxcode

Building for iOS, Unity 5 - without Developer Account

Hi there,

I came across this piece of information:

http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html

What I gathered from there (and elsewhere) is that I now should be able to build and run Unity project on my iPad? I understand that features are limited compared to Developer Account features.

Despite the fact that I've never built anything on iOS device I went ahead and tried to do so. But no luck, after all steps I end up with error:

 clang: linker command failed with exit code 1

...and a ton of paths and text above it.


What I did:

(I did check Unity "official" video https://www.youtube.com/watch?v=C3izqF6h_aY)

  • Installed OS X Unity 5.1.2f1 (not a patch version)

  • Downloaded and installed Xcode 7 beta 5

  • Created new empty project, added a cube

In Unity:

  • Build settings, selected iOS, changed to that

  • Opened Player settings, set bundle identifier to something unique

  • Made a build, unity says "Build OK" or something like that (so Unity part went OK?)

In Xcode:

  • Open project

  • In General / Identity / Team I selected my "account" which is type "Free"

  • In Build Settings / Code Signing I chose iOS Distribution (told me I don't have it, OK) and chose iPhone
    Developer:myE-mailHere

  • Performed Product menu / Clean

Then when I try archive / or build, I get the error (like I mnetioned already...): "clang: linker command failed with exit code 1"


I'm total newbie with Xcode, and building to iOS also, so forgive me if I missed something obvious.

I did read Unity manual chapters and tried googling but didn't find anything matching.

A. Should this advertised building for testing on local iOS work already?

B. Do I have the correct tools? I.e. Unity 5.1.2f1 and Xcode 7b5 ?

C. What did I miss? I basically have tried altering Unity / Player settings for: iOS target version, Debug/release version, but same result.

any help and suggestions appreciated and thanks in advance!

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Answer by eses · Sep 19, 2015 at 08:52 PM

This answer is bit late (Things might have changed as this was done in Unity 5.1.x and XCode 7 beta)

I solved the issue and solution was to disable "bitcode" in XCode project settings.

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