Question by 
               thecapitankaty · Feb 13 at 03:28 AM · 
                collisioncollidercollision detection  
              
 
              Why Character is going through the floor.
Why Character is going through the floor the floor has a BoxCollider2D and a Rigidbody2D with Kinematic setting and the player has the same thing but with Dynamic instead of Kinematic the code for the player
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
 [SerializeField]
 KeyCode right;
 [SerializeField]
 KeyCode left;
 [SerializeField]
 Vector3 v3Force;    
 private void OnTriggerEnter2D(Collider2D other) {
     if (other.tag == "Ground") {
         GetComponent<Rigidbody2D>().velocity = v3Force;
     }
 }
 void Update()
 {   
 }
 
               }
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