- Home /
Is it a good idea to use Lightweight Render Pipeline?
Is it a good idea to use the preview packages to build a mobile game that has the goal to be released?
I have this question because I would really love to use the Shader Graph and from what I understood I would need to use one of the new Render Pipelines that are still in preview.
So my idea was to use the Light Render Pipeline. And since this allows also to use the new 2D lights I'm really thinking of jumping into these new features, still using an LTS release (such as the latest 2018.4.14f1).
But Unity displays a big warning in the project title "[PREVIEW PACKAGES IN USE]".
So I was wondering if this is a good idea or could it lead to lose a lot of time in release process? Are there games on the stores that used these new rendering pipelines?
I would really appreciate to hear an opinion on this matter since I don't know if this is a good idea for a mobile game.
Your answer
Follow this Question
Related Questions
Making 2d joystick correct to controls (mobile) 0 Answers
random generated map mobile game frame rate lag 1 Answer
How would I Limit the position of the Z axis Transform? 0 Answers
Problem with Vector3 Distance and Mouse Input, 1 Answer
simple 2D controller for touch screens (arrows left/right/up/down) 1 Answer