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Move a cube with mouse relative to the camera rotation
Basically what I want is to mimic how you can move objects on Unity in my game. For example in Unity you have the following system:
In this system you can move the cube dragging the arrows and the drag movement will be relative to the mouse coordinates X /Y and the camera rotation.
My problem is make it relative to the camera, for example if I looking to the cube in it front and I want to move it with the X arrow to the right the drag movement will be in one direction and if I looking the cube in it back the movement will be in another direction.
How can I make the mouse dragging relative to the camera orientation?
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