Question by
jesper.soderlind · Dec 14, 2015 at 01:15 AM ·
mouselookcamera-lookstandard-assetsclamped rotation
Standard mouselook X-rotation clamp doesn't work with standard rigidbodyfirspersoncontroller
The title pretty much says it all I think. If I detach the camera from the rigidbody Player gameobject the clamping works like a charm, but put together it does the backflip thing. Before I dive any deeper into this I was hoping that any of you guys might know what's up?
Thanks
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