Packed Sprite Atlas in AssetBundle?
So lets say I have a bunch of sprites set to pack into an atlas via the sprite packer and built in functionality in Unity 5.2
If I then add all of those sprites to an AssetBundle. Does the packed sprite atlas than get added to the AssetBundle? And does it not include the original sprites?
What I have half of those sprites added to one assetBundle, then the other half added to another assetbundle. Does the entire sprite atlas get put into both asset bundles, just only with the references to the appropriate sprites? Or does it generate two different sprite atlases for each bundle? Or does it just not generate an atlas?
Answer by alejandro-unity · Nov 19, 2015 at 09:36 PM
Does the packed sprite atlas than get added to the AssetBundle?
Yes, it does
And does it not include the original sprites?
No, it does not include the source sprite. But you need to pack all the sprites into the same asset bundle.
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