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Question by eitanwass · May 12, 2016 at 02:40 PM · gameobjectinstantiateprefabrandomresources.load

Unity won't Instantiate PLEASE HELP!

So my door won't instantiate. That's it.

Code: using UnityEngine; using System.Collections;

 public class RandomDoor : MonoBehaviour {
 
     public int randomDoor1;
     public int randomDoor2;
     public int randomDoor3;
     public bool spawnedDoor1 = false;
     private bool spawnedDoor2 = false;
     private bool spawnedDoor3 = false;
     public int NumberOfDoors;
 
 
     public Vector3 vDoor1 = new Vector3(-16, 2, 0);
 
     // Use this for initialization
     void Start () {
         randomDoor1 = Random.Range (0, NumberOfDoors + 1);
         Debug.Log ("Generated number for door 1 : " + randomDoor1);
         randomDoor2 = Random.Range (0, NumberOfDoors + 1);
         randomDoor3 = Random.Range (0, NumberOfDoors + 1);
     }
     
     // Update is called once per frame
     void Update () {
         if(randomDoor1 == randomDoor2)
             randomDoor2 = Random.Range (0, NumberOfDoors + 1);
         if(randomDoor1 == randomDoor3)
             randomDoor3 = Random.Range (0, NumberOfDoors + 1);
         if(randomDoor2 == randomDoor3)
             randomDoor3 = Random.Range (0, NumberOfDoors + 1);
 
         if (spawnedDoor1 = false) {
             GameObject door1 = (GameObject)Instantiate (Resources.Load ("scaryDoor1"));
             spawnedDoor1 = true;
             Debug.Log ("Spawned door1");
             Debug.Log ("scaryDoor" + randomDoor1);
         }
         if (spawnedDoor2 = false) {
             GameObject door2 = (GameObject)Instantiate (Resources.Load ("door" + randomDoor2));
             spawnedDoor2 = true;
         }
         if (spawnedDoor3 = false) {
             GameObject door3 = (GameObject)Instantiate (Resources.Load ("door" + randomDoor3));
             spawnedDoor3 = true;
         }
     }
 }

Only important stuff:

     public bool spawnedDoor1 = false;
 
     
     // Update is called once per frame
     void Update () {
         if (spawnedDoor1 = false) {
             GameObject door1 = (GameObject)Instantiate (Resources.Load ("scaryDoor1"));
             spawnedDoor1 = true;
             Debug.Log ("Spawned door1");
         }
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Answer by NoseKills · May 12, 2016 at 04:36 PM

 if (spawnedDoor3 = false)

You are assigning false into spawnedDoor3 here. The value of it is always false.

The result of a simple assignment expression is the value assigned to the left operand.

Try comparing the values instead

 if (spawnedDoor3 == false)
 //or shorter
 if (!spawnedDoor3)


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avatar image eitanwass · May 12, 2016 at 05:11 PM 0
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TX. Can't believe i missed that... lol -Ethan

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