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Inexact rebound when colliding into corner of two walls.
Hey,
I'm currently having an issue with a bouncing collider. Whenever my bullet (CircleCollider2D) hits a corner between two walls (BoxCollider2D), it does not rebound at the same angles of incidence, but ends up returning on a straight path.
The bullet's collider is set to continuous collision detection, as I believe this increases the accuracy of collision detection. It also has a physics material with 1 bounce and 0 friction attached to its rigidbody.
Here is a video demonstrating the issue. https://www.youtube.com/watch?v=sxGeboU41T0
Any help would be greatly appreciated :)
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