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Question by themightybeef · Sep 20, 2015 at 07:47 AM · error message

Error CS 0120: an object reference is required to access non-static member 'UnityEngine.Transform.Rotate(UnityEngine.vector3)'

I am a beginner in scripting and was following a tutorial on how to add controller support to a VR game in unity. when trying to enter playmode I get this compiler error (the title of my question). This is the script :

    using UnityEngine;
    using System.Collections;

    public class testcontrol : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
     if (Input.GetButtonDown ("fire1")) {
         Transform.Rotate(Transform.rotation.eulerAngles + new Vector3 (0f, 0.1f, 0f));
             }

     float h = Input.GetAxis ("Horizontal");
     float v = Input.GetAxis ("Vertical");

             transform.position += new Vector3 (h * 0.1f, v * 0.1f, 0f);

          }
     }

Any help or advice is much appreciated.

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Answer by Xarbrough · Sep 20, 2015 at 07:49 AM

Line 15: you need an object reference to the Transform component of your current GameObject. Just spell transform.Rotate(...) with a lowercase 't'. The "transform" property does a GetComponent() internally to retrieve a reference to the Transform component. The uppercase "Transform" is merely a class or so-called "type", which can have static functions, which work without object instances, but Rotate does need an instance to rotate.

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