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Question by CanvasCode · Mar 27, 2016 at 01:23 AM · spriteresourcesresources.loadallresource.load

Unity3d Resources.LoadAll empty array

In my resources folder structure I have myself a file, now in the unity editor this file is a Texture Type Sprite (2D and UI), now when I attempt to run this code in one of my scripts

var icons = Resources.LoadAll<Sprite>("Images/BuffIcons");

My icons variable is empty, now if I change the line above to

var icons = Resources.LoadAll("Images/BuffIcons");

It comes back with an array which has a Texture2D and then multiple Sprite objects. Now why can't I cast the objects to a Sprite?

Also just for your information the Sprite (2D and UI) is a Multiple sprite so this sprite in total has like 42 different sprites. It seems to me the sprite which holds all the other sprites is classed as a Texture2D and then all the sprites inside of the Texture2D are Sprites. How can I just tell the Resources.LoadAll to load the sprites?

Basically the same problem as this user http://answers.unity3d.com/questions/900990/assetdatabaseloadallassetsatpath-not-loading-asset.html however the answers provided don't work for me either :(

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Answer by Kutiman · Mar 27, 2016 at 08:18 PM

 var icons = Resources.LoadAll("path_name", Sprite);

that should do it, but if not, you can always just remove the first item from the list and it'll work just fine (though ugly...)

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