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Question by GreyMatter · Sep 17, 2015 at 12:08 AM · playershooting

Enemy Shoots at opposite direction of player.

Im trying to make a 2D platformer where the enemy shoots at player when the player is in range. the problem is that the enemy shoots but in the opposite direction of the player. Even if i go to the right or left its still to the opposite side.

This is my script.

 using UnityEngine;
 using System.Collections;
 
 public class ShootAtPlayerInRange : MonoBehaviour {
 
     public float playerRange;
 
     public GameObject enemyBullet;
 
     public PlayerController player;
 
     public Transform launchPoint;
 
     public float waitBetweenShots;
     private float shotCounter;
 
 
     // Use this for initialization
     void Start () 
     {
 
         player = FindObjectOfType<PlayerController> ();
 
         shotCounter = waitBetweenShots;
     
     }
     
     // Update is called once per frame
     void Update () 
     {
         Debug.DrawLine (new Vector3 (transform.position.x - playerRange, transform.position.y, transform.position.z), new Vector3 (transform.position.x + playerRange, transform.position.y, transform.position.z)); 
         shotCounter -= Time.deltaTime;
 
 
         if (transform.localScale.x < 0 && player.transform.position.x > transform.position.x && player.transform.position.x < transform.position.x +playerRange && shotCounter < 0) 
         {
             Instantiate (enemyBullet, launchPoint.position, launchPoint.rotation);
             shotCounter = waitBetweenShots;
         }
 
         if (transform.localScale.x > 0 && player.transform.position.x < transform.position.x && player.transform.position.x > transform.position.x -playerRange && shotCounter < 0) 
         {
             Instantiate (enemyBullet, launchPoint.position, launchPoint.rotation);
             shotCounter = waitBetweenShots;
 
         }
 
     
     }
 }
 

I think the error is in the update function, If you are able to help i will be grateful. Thankyou.

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avatar image MattGen · Sep 17, 2015 at 01:37 AM 1
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Hi ! Where does the bullet movement come from ? Has it a script attached ?

avatar image GreyMatter · Sep 19, 2015 at 04:51 PM 0
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Sorry for late reply as i was busy but yes there is a script, this is it -

 using UnityEngine;
 using System.Collections;
 
 public class EnemyBulletControl : $$anonymous$$onoBehaviour {
 
     public float speed;
     
     public PlayerController player;
     
     //public GameObject enemyDeathEffect;
     
     public GameObject impactEffect;
     
     //public int pointsFor$$anonymous$$ill;
     
     public int damageToGive;
     
     
     // Use this for initialization
     void Start () 
     {
         player = FindObjectOfType<PlayerController> ();
         
         if (player.transform.position.x < transform.position.x)
             speed = -speed;
     }
     
     // Update is called once per frame
     void Update () 
     {
         
         GetComponent<Rigidbody2D> ().velocity = new Vector2 (speed, GetComponent<Rigidbody2D> ().velocity.y);
         
     }
     
     void OnTriggerEnter2D (Collider2D other)
     {
         if (other.name == "Player") 
         {
             
             //Instantiate(enemyDeathEffect, other.transform.position, other.transform.rotation);
             //Destroy (other.gameObject);
             //Score$$anonymous$$anager.AddPoints(pointsFor$$anonymous$$ill);
             
             Health$$anonymous$$anager.HurtPlayer (damageToGive);
             
         }
         Instantiate (impactEffect, transform.position, transform.rotation);
         Destroy (gameObject);
         
     }
 }
 

 

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