Help with hex based game
Hi,
I am hobbyist and currently working on a hex based strategy game.
I am after some advise on how to store/ organise the data for each tile. Like what faction controls it how many units are on it and what type of units. And then to be able to move these units to other tiles all through code(a symbol will represent units are on the tile but won't indicate type/how many).
So basically I am asking what is the best way to represent this data so it can be easily accessed and moved/associated from tile to tile.
If anyone has ever played cyber empires imagine that you are moving data from tile to tile and not game objects.
Also I am not after code or I can write that myself. I am just after advise on where to start. I have the hex grid and done the combat part already(combat is separate to the main hex game map).
Many Thanks for Reading
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