Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Creator347 · May 15, 2014 at 07:07 PM · waterwater effects

How do I make Stormy water like Temple Run 2 for Mobile?

How can I make stormy water like they did in Temple Run 2. I've tried with Unity Water Pro to achieve the same result but when I include it in the project the frame rate crashes to 3 frames per second. Unity Water basic doesn't fulfill the requirements at all. So is there any other way?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Attapi0 · May 15, 2014 at 07:13 PM 0
Share

Can you provide an example of what you're trying to achieve?

avatar image Kiloblargh · May 16, 2014 at 01:06 AM 1
Share

Second that. There are too many questions like this; "how do I do X like in game Y-" you're limiting yourself to people who have played game Y and remember what X looked like in it; which isn't anywhere near everybody currently reading the board.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Jeff-Kesselman · May 15, 2014 at 07:27 PM

This looks from the TR screen shots like its either a 2D game or a 3D game "on rails".

In either case you can hand animate a flat animated water texture and map it to one or more polygons.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by venhip · May 15, 2014 at 07:33 PM

While I can't exactly advise you as to what to do I can help you search for what you're looking for. Look for 'plane tessellation' or something like that. It basically involves moving the vertices of a plane in a direction. In the case of a water plane you'd tessellate them up and down while using an animated texture on the plane (I assume you have Unity Pro as you can use the Pro Water assets and so can add animated textures to objects).

This form of water simulation is used in the 'Bootcamp' Unity example project.

Hope I helped in some way.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ramp · Nov 11, 2014 at 09:09 AM

Hi, you can use Standard Assets(particles like WaterFall) and give local velocity in Z=20; and Ellipsoid in x=10 and Z=100; and also change particle renderer (stretch particles ) and Emission or size of the water fall particle like your requirement.

Thanks Ram

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

programmatically place a plane of water on a procedurally generated terrain 0 Answers

Collision detection without effects and without triggers 1 Answer

Water Transparency - Help with Shader! 1 Answer

How to make a 2d Top-down realistic water? 1 Answer

Water filling container question. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges