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Question by
Jianjiao · Sep 18, 2015 at 12:37 PM ·
crashunity 4.6meshcollidermeshrenderermeshfilter
The game crash when use MeshCollider, build target: ios6
The game crash when use MeshCollider, build target: ios6.1.3
the same project runs well above ios 7.0. but always crash in ios 6.1.3. the crash tips is: dyld`dyld_fatal_error: -> 0x2fe780c4 <+0>: trap 0x2fe780c8 <+4>: nop .Finally i found the game can runs well after i remove MeshCollider in ios6.1.3. I want to know how it cause my game crash, and how can i delt with it. thanks for help.
Comment
Answer by cod · Sep 18, 2015 at 12:43 PM
According to your description and target device, I would say it is a problem of performance : is your model too complex(high number of vertices and faces) ? try replacing the mesh collider with a primitive collider and let me know if it fixes the problem