Question by 
               White-Yankee · Apr 16, 2018 at 11:50 AM · 
                unity 5camerarotationplayerthird-person  
              
 
              Camera rotate X degree based on player rotate
- Unity 3d - Thirdperson 
 
Hello everyone, i am trying to achieve an effect that smoothly rotates player to camera forward direction, i have achieved this while player is moving but i want to cap it at a certain degree like the image below display when player is not moving.
If player camera rotates 45 degree left the player will align its forward to cameras forward there for reset the cap based on player forward.

Example 
here is part of my camera code:
     // Player allign to Camera
     playerRot = pController.transform.rotation; // get player rotation
     cameraRot = playerCamera.transform.rotation; // get camera rotation
     smoothRot = Quaternion.Slerp(playerRot, cameraRot, playerRotSmoothTime * Time.deltaTime); // smooth rotate
     if (pController.isMoving)
     {
         pController.transform.eulerAngles = new Vector3(playerRot.eulerAngles.x, smoothRot.eulerAngles.y, playerRot.eulerAngles.z); // apply rotation
     }
     if (!pController.isMoving)
     {
         rotClampMinMax = new Vector2(playerRot.eulerAngles.y - (thirdFreeLookHorizontal / 2), playerRot.eulerAngles.y + (thirdFreeLookHorizontal / 2));
         if (playerCamera.transform.forward.y <= rotClampMinMax.x && playerCamera.transform.forward.y > playerRot.eulerAngles.y + 180)      { print("left side");       } // get current mouse rotation
         if (playerCamera.transform.forward.y >= rotClampMinMax.y && playerCamera.transform.forward.y < playerRot.eulerAngles.y - 180)      { print("right side");      } // get current mouse rotation
         
     }
 
                 
                rotate-circle2.jpg 
                (43.3 kB) 
               
 
              
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